King’s Pawn Game / Caro-Kann Hybrids

1. e4 c6 and against virtually any move other than 2. Nf3 black can transpose to a King’s Pawn Game.

The first number after each move order is the number of times the position after white’s move 2 appears in the database; the second number is how many times positions appear with all moves.

1. e4 c6 2. d4 e5!? { 48862 | 0 }
1. e4 c6 2. c4 e5!? { 6327 | 976 }
1. e4 c6 2. Nc3 e5!? { 4837 | 16 }
1. e4 c6 2. d3 e5!? { 1907 | 120 }
1. e4 c6 2. Ne2 e5!? { 332 | 16 }

1. e4 c6 2. f4 e5!? { 77 | 6 }
1. e4 c6 2. b3 e5!? { 51 | 0 }
1. e4 c6 2. Qe2 e5!? { 13 | 3 }
1, e4 c6 2. Bc4 e5!? { 10 | 33 }
1. e4 c6 2. c3 e5!? { 5 | 0 }
1. e4 c6 2. g3 e5!? { 8 | 0 }
1. e4 c6 2. Be2 e5!? { 6 | 0 }

Here are the same moves but based on king’s pawn game

1. e4 e5 2. d4 c6!? { 1141 | 0 }
1. e4 e5 2. c4 c6!? { 23 | 976 }
1. e4 e5 2. Nc3 c6!? { 4712 | 16 }
1. e4 e5 2. d3 c6!? { 51 | 120 }
1. e4 e5 2. Ne2 c6!? { 41 | 16 }
1. e4 e5 2. f4 c6!? { 3220 | 6 }
1. e4 e5 2. b3 c6!? { 3 | 0 }
1. e4 e5 2. Qe2 c6!? { 2 | 3 }
1, e4 e5 2. Bc4 c6!? { 5544 | 33 }
1. e4 e5 2. c3 c6!? { 5 | 0 }
1. e4 e5 2. g3 c6!? { 16 | 0 }
1. e4 e5 2. Be2 c6!? { 0 | 0 }